usf999

Turkey
101 matches tracked
Last updated:

How does usf999 play?

Rating 1.05 (from 20 matches) K/R 0.77 ADR 79.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 6
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 35% weak 0.75 to 0.89 5% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 55%+5 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 10%−12 pp better than 3%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 21%+10 pp better than 87%
K/D 1.03+0.05 better than 74%
Pistol kills per match 2.6
Knife kills 3 in 101 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.2 pp better than 93%
Rounds with 3K 4.6%+0.8 pp better than 83%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 10x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 2.5−1.6 better than 16%
Enemies flashed per round 0.17−0.09 better than 27%
Rounds with a death 75%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +130
= Stayed the same
K/R at 0.77, ADR at 79.2
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 101 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
36 matches · 58% wins
Between 18:00 and 24:00 −19 ELO, win rate 39%

usf999 loses the most ELO on Dust 2: −19 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 79%
0.80 better than 86%
82.7 better than 70%
1.02-
52% of 221 duels better than 65%
38% of 26 situations better than 53%
Anubis33
30% better than 3%
0.78 better than 80%
81.1 better than 59%
1.07-
59% of 194 duels better than 90%
37% of 19 situations level
Inferno20
55% better than 62%
0.72 better than 60%
73.1 better than 24%
1.17-
53% of 87 duels better than 72%
27% of 15 situations better than 29%
Ancient8
50% -
0.65 -
64.3 -
-
45% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How usf999 plays

Across 101 matches usf999 averages K/R 0.77 and ADR 79.3; the rating across the 20 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 6. Most room to improve: Utility damage per round at 2.5. That is better than only 16% of players on level 6. On average 17.7 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 5 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. usf999 loses the most ELO on Dust 2 (−19 ELO, win rate 58%). Things go best in match 2 of the day (−24 ELO, win rate 52%). Improved over the last three months: ELO +130. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.2. Last 30 days: 5 matches, win rate 40%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.