ups71

JO
50 matches tracked
Last updated:

How does ups71 play?

Rating 1.08 K/R 0.78 ADR 84.0 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.06+0.06 · Ø 1.00 better than 77%
Pistol kills per match 2.8
Knife kills 2 in 50 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 81%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 9x 4K, 4 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether ups71 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +2 ELO
23 matches · 43% win rate

ups71 loses the most ELO from match 5 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% right on the average
0.75 better than 65%
82.7 better than 68%
1.03 better than 61%
51% of 153 duels better than 58%
18% of 11 situations better than 7%
Dust 213
38% -
0.82 -
87.6 -
1.14-
57% of 89 duels -
33% of 6 situations -
Anubis8
50% -
0.78 -
80.0 -
1.05-
48% of 58 duels -
0% of 6 situations -
Ancient5
100% -
0.79 -
79.4 -
1.14-
51% of 43 duels -
50% of 2 situations -
Nuke3
33% -
0.75 -
91.4 -
1.04-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ups71 plays

Across 50 matches ups71 averages K/R 0.78, ADR 84.0 and a rating of 1.08. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 7 players. Averages 18.4 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 20 matches. In 26 of 50 matches the rating was 1.10 or higher (52%), in 15 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 4 aces. ups71 loses the most ELO from match 5 of the day (+2 ELO, win rate 43%). Last 30 days: 2 matches, win rate 100%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.