unreyz

KZ
42 matches tracked 42 matches in 30 days
Last updated:

How does unreyz play?

Rating 0.92 K/R 0.70 ADR 75.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 31%
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 70%
Opening duels won 48%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−13 pp better than 6%
Clutch 1v2 won 17%−4 pp better than 29%
Clutch kills per match 1.2−0.4 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%0 pp level
AWP share of kills 13%+2 pp better than 67%
K/D 0.89−0.08 better than 23%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+1.2 pp better than 80%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.10.0 level
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 16%−19 pp better than 1%
Utility damage per round 0.8−3.1 better than 1%
Enemies flashed per round 0.19−0.06 better than 35%
Rounds with a death 78%+5.0 pp better than 8%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 42 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 25 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 63%
0.73 better than 62%
79.2 better than 56%
0.98–
46% of 69 duels better than 33%
22% of 9 situations better than 12%
Dust 213
62% –
0.74 –
76.6 –
0.97–
51% of 67 duels –
25% of 4 situations –
Ancient4
25% –
0.60 –
61.2 –
0.82–
40% of 15 duels –
-
Inferno4
25% –
0.76 –
85.5 –
1.03–
54% of 26 duels –
50% of 2 situations –
Nuke4
50% –
0.59 –
74.6 –
0.75–
52% of 25 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How unreyz plays

Across 42 matches unreyz averages K/R 0.70, ADR 75.8 and a rating of 0.92. Most room to improve: Utility with impact at 16%. That is better than only 1% of players on level 5. On average 14.9 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 13 of 42 matches the rating was 1.10 or higher (31%), in 17 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. Last 30 days: 42 matches, win rate 48%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.