unforgiveN-

PE
48 matches tracked 34 matches in 30 days
ELO ▼ 110
2,016
30-day peak: 2,126
Rank SA ▼ 2,188 places
#6,186 #40 in PE
30 days · before #3,998 · best #3,998
Last updated:

How does unforgiveN- play?

Rating 1.06 K/R 0.74 ADR 84.1 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−16 pp better than 2%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 26%+15 pp better than 93%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 8x 4K, 0 aces in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 6.8+2.7 better than 95%
Enemies flashed per round 0.66+0.36 better than 98%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 48 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 58%
0.78 better than 68%
92.0 better than 90%
1.12 better than 74%
62% of 111 duels better than 93%
13% of 15 situations better than 4%
Inferno12
42% -
0.74 -
75.1 -
1.07-
42% of 24 duels -
50% of 6 situations -
Nuke6
33% -
0.56 -
66.5 -
0.86-
38% of 29 duels -
50% of 4 situations -
Mirage3
0% -
0.83 -
88.0 -
1.04-
29% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unforgiveN- plays

Across 48 matches unforgiveN- averages K/R 0.74, ADR 84.1 and a rating of 1.06. Biggest strength: Utility damage per round at 6.8. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 10. On average 15.9 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 21 of 48 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Things go best on Dust 2 (+23 ELO, win rate 54%). Last 30 days: 34 matches, win rate 50%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.