unavoidable

LT
FACEIT verified On FACEIT since 2022 457 matches tracked 207 matches in 30 days
Last updated:

How does unavoidable play?

Rating 1.14 K/R 0.80 ADR 80.9 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 457 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (443 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 3.5
Knife kills 13 in 457 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 120x 4K, 14 aces in 443 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether unavoidable is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 443 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −189 ELO
164 matches · 54% win rate
In match 3 of the day −126 ELO
59 matches · 49% win rate
On Mondays +31 ELO, win rate 49%

unavoidable loses the most ELO on Mirage: −189 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.80 · Mirage

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
54% better than 54%
0.81 better than 74%
81.6 better than 47%
1.16 better than 81%
56% of 806 duels better than 72%
44% of 108 situations better than 68%
Dust 2106
60% better than 75%
0.84 better than 84%
85.4 better than 69%
1.20 better than 86%
58% of 645 duels better than 80%
38% of 56 situations right on the average
Ancient59
56% better than 58%
0.71 better than 27%
72.1 better than 7%
1.04 better than 46%
45% of 229 duels better than 13%
49% of 43 situations better than 74%
Inferno44
61% better than 64%
0.78 better than 48%
78.8 better than 22%
1.09 better than 43%
58% of 196 duels better than 67%
33% of 15 situations better than 36%
Anubis41
51% better than 41%
0.82 better than 80%
80.7 better than 45%
1.13 better than 74%
53% of 191 duels better than 55%
50% of 28 situations better than 77%
Nuke35
40% better than 9%
0.79 better than 58%
80.7 better than 40%
1.09 better than 52%
50% of 148 duels better than 34%
57% of 30 situations better than 88%
Cache7
57% -
0.94 -
90.9 -
1.36-
55% of 38 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unavoidable plays

Across 457 matches unavoidable averages K/R 0.80, ADR 80.9 and a rating of 1.14. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 44 matches. In 228 of 457 matches the rating was 1.10 or higher (50%), in 142 it was below 0.90. In 443 matches with detailed stats: 120 4Ks and 14 aces. Best month by rating: October 2026 at 1.19. unavoidable loses the most ELO on Mirage (−189 ELO, win rate 54%). Things go best on Ancient (+239 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, −87 ELO. Last 30 days: 207 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.