uban

USA
153 matches tracked 21 matches in 30 days
ELO ▲ 91
1,835
30-day peak: 1,887
Rank NA ▲ 1,991 places
#7,099
30 days · prev. #9,090 · best #7,099
Last updated:

How does uban play?

Rating 0.98 (from 103 matches) K/R 0.72 ADR 79.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.99−0.03 · Ø 1.02 better than 43%
Pistol kills per match 2.5
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 14x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.13, Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 79.5, Win rate at 47%
▼ Got worse
ELO −218

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
22 matches · 45% win rate
On Anubis −29 ELO
23 matches · 43% win rate
On Sundays −81 ELO, win rate 35%

uban loses the most ELO on Inferno: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 53%
0.68 better than 26%
74.3 better than 20%
0.92 better than 20%
43% of 132 duels better than 14%
33% of 12 situations better than 37%
Mirage27
59% better than 80%
0.70 better than 37%
78.9 better than 46%
0.97 better than 36%
45% of 102 duels better than 20%
44% of 9 situations better than 72%
Anubis23
43% better than 26%
0.71 better than 39%
78.9 better than 41%
0.98 better than 36%
43% of 82 duels better than 13%
0% of 2 situations better than 2%
Inferno22
45% better than 26%
0.75 better than 60%
81.7 better than 57%
0.98-
49% of 72 duels better than 34%
43% of 7 situations better than 66%
Ancient16
44% better than 28%
0.83 better than 89%
89.8 better than 90%
1.14-
50% of 66 duels better than 44%
45% of 11 situations better than 68%
Nuke13
23% -
0.68 -
76.7 -
0.87-
40% of 43 duels -
100% of 1 situations -
Cache12
33% -
0.80 -
85.7 -
1.16-
54% of 52 duels -
38% of 8 situations -
Overpass5
100% -
0.75 -
84.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How uban plays

Across 153 matches uban averages K/R 0.72 and ADR 79.9; the rating across the 103 rated matches is 0.98. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 16.1 kills per match with 61% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 34 of 103 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. uban loses the most ELO on Inferno (−86 ELO, win rate 45%). Things go best in match 3 of the day (+193 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +193 ELO. Improved over the last three months: Rating +0.13, Headshots +4 pp. Got weaker: ELO −218. Unchanged in recent months: K/R at 0.72, ADR at 79.5, Win rate at 47%. Last 30 days: 21 matches, win rate 57%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.