uP18xrBtQM

JP
On FACEIT since 2015 157 matches tracked 114 matches in 30 days
ELO ▲ 142
3,237
30-day peak: 3,261
Rank EU ▲ 620 places
#3,009
JP #50 in JP
30 days · prev. #3,629 · best #2,291
Last updated:

How does uP18xrBtQM play?

Rating 1.18 (from 114 matches) K/R 0.87 ADR 93.9 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 114 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.25+0.19 · Ø 1.06 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 32x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.8, Headshots −3 pp, Win rate −12 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.85 (at the start 0.94). Clearly above the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −110 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 69%
0.90 better than 94%
95.2 better than 94%
1.18 better than 82%
60% of 218 duels better than 87%
52% of 23 situations better than 85%
Dust 239
72% better than 96%
0.85 better than 85%
91.5 better than 86%
1.18 better than 79%
58% of 86 duels better than 78%
43% of 7 situations better than 60%
Nuke28
61% better than 58%
0.86 better than 84%
93.1 better than 88%
1.12 better than 63%
61% of 87 duels better than 86%
25% of 8 situations better than 16%
Cache14
43% -
0.86 -
94.6 -
1.19-
56% of 80 duels -
50% of 8 situations -
Ancient8
63% -
0.90 -
98.2 -
1.25-
62% of 34 duels -
-
Anubis4
50% -
0.79 -
82.8 -
1.24-
86% of 7 duels -
0% of 1 situations -
Overpass4
75% -
0.97 -
104.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How uP18xrBtQM plays

Across 157 matches uP18xrBtQM averages K/R 0.87 and ADR 93.9; the rating across the 114 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 93.9, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 72% win rate in 39 matches. In 71 of 114 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 114 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. Things go best on Dust 2 (+55 ELO, win rate 72%). Match no. 2 of the day goes best: 67% win rate, −54 ELO. Got weaker: K/R −0.09, ADR −6.8, Headshots −3 pp, Win rate −12 pp. Last 30 days: 114 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.