type_0

EE
On FACEIT since 2023 238 matches tracked 49 matches in 30 days
Last updated:

How does type_0 play?

Rating 0.99 (from 177 matches) K/R 0.73 ADR 80.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 8%−3 pp better than 46%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.3
Knife kills 11 in 237 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.40.0 level
4Ks and aces 31x 4K, 0 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +530
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.2, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
28 matches · 43% wins
On Tuesdays +19 ELO, win rate 44%

type_0 loses the most ELO in match 4 of the day: −30 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
68% better than 95%
0.76 better than 58%
81.5 better than 53%
1.09 better than 68%
48% of 310 duels better than 29%
53% of 36 situations better than 88%
Anubis57
54% better than 55%
0.76 better than 58%
83.2 better than 63%
1.00 better than 35%
50% of 278 duels better than 38%
39% of 33 situations level
Dust 250
48% better than 35%
0.72 better than 39%
78.9 better than 38%
0.95 better than 20%
49% of 213 duels better than 36%
37% of 41 situations better than 47%
Ancient41
54% better than 53%
0.69 better than 22%
76.8 better than 23%
0.90 better than 9%
49% of 207 duels better than 33%
48% of 23 situations better than 73%
Nuke18
67% better than 83%
0.72 better than 36%
75.1 better than 22%
0.96-
51% of 85 duels better than 44%
50% of 6 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How type_0 plays

Across 237 matches type_0 averages K/R 0.73 and ADR 80.0; the rating across the 177 rated matches is 0.99. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.2 kills per match, 47% of them headshots. The strongest map is Mirage with a 68% win rate in 68 matches. In 61 of 177 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 177 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. type_0 loses the most ELO in match 4 of the day (−30 ELO, win rate 43%). Things go best in match 1 of the day (+266 ELO, win rate 65%). Improved over the last three months: Win rate +5 pp, ELO +530. Got weaker: K/R −0.08, ADR −8.2, Headshots −3 pp. Last 30 days: 49 matches, win rate 71%, ELO balance +180.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.