tux

KY
48 matches tracked 25 matches in 30 days
Last updated:

How does tux play?

Rating 1.34 (from 4 matches) K/R 0.84 ADR 83.3 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.34
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
ClutcherMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 61%+10 pp better than 97%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.9+1.3 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 13%+2 pp better than 68%
K/D 1.30+0.27 better than 96%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 74%
Rounds with 3K 4.5%+0.4 pp better than 65%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 17x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 84%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 65%−7.0 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 48 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Nuke
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 21%
0.87 better than 91%
87.7 better than 80%
1.20–
57% of 84 duels better than 80%
40% of 15 situations better than 54%
Dust 210
20% –
0.80 –
80.7 –
1.27–
56% of 25 duels –
30% of 10 situations –
Inferno9
56% –
0.79 –
82.4 –
-
73% of 26 duels –
60% of 5 situations –
Nuke7
57% –
0.85 –
82.6 –
1.57–
47% of 17 duels –
29% of 7 situations –
Cache6
67% –
0.83 –
77.0 –
-
69% of 29 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How tux plays

Across 48 matches tux averages K/R 0.84 and ADR 83.3; the rating across the 4 rated matches is 1.34. Biggest strength: Opening duels won at 61%. That is better than 97% of players on level 10. On average 19.6 kills per match, 53% of them headshots. The strongest map is Mirage with a 44% win rate in 16 matches. In 45 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: October 2026 at 1.34. Last 30 days: 25 matches, win rate 48%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.