tuiduituidui

TH
294 matches tracked 140 matches in 30 days
ELO ▼ 247
1,908
30-day peak: 2,172
Rank SEA ▼ 866 places
#4,809
30 days · before #3,943 · best #3,943
Last updated:

How does tuiduituidui play?

Rating 0.98 (from 164 matches) K/R 0.74 ADR 79.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 9
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−6 pp better than 17%
AWP share of kills 19%+8 pp better than 84%
K/D 1.03+0.03 better than 57%
Pistol kills per match 2.9
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.30.0 level
4Ks and aces 66x 4K, 4 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.3−2.0 better than 8%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 294 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −32 ELO
30 matches · 63% wins
On Inferno −24 ELO
35 matches · 51% wins
On Tuesdays −43 ELO, win rate 48%

tuiduituidui loses the most ELO on Cache: −32 ELO, 63% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 79%
0.70 better than 33%
75.4 better than 25%
0.95 better than 27%
52% of 322 duels better than 59%
34% of 53 situations better than 41%
Dust 256
45% better than 29%
0.72 better than 43%
78.6 better than 39%
0.97 better than 29%
47% of 285 duels better than 31%
37% of 41 situations better than 47%
Ancient55
47% better than 39%
0.73 better than 47%
77.9 better than 34%
0.91 better than 14%
48% of 268 duels better than 34%
47% of 38 situations better than 72%
Inferno35
51% better than 42%
0.85 better than 92%
87.9 better than 83%
1.14 better than 80%
59% of 193 duels better than 84%
22% of 27 situations better than 14%
Anubis30
60% better than 78%
0.69 better than 27%
77.2 better than 32%
0.87 better than 6%
50% of 139 duels level
37% of 19 situations better than 45%
Cache30
63% -
0.82 -
87.8 -
1.16-
61% of 138 duels -
50% of 14 situations -
Nuke6
67% -
0.80 -
80.3 -
-
61% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tuiduituidui plays

Across 294 matches tuiduituidui averages K/R 0.74 and ADR 79.6; the rating across the 164 rated matches is 0.98. Most room to improve: Utility damage per round at 2.3. That is better than only 8% of players on level 9. On average 16.3 kills per match, 42% of them headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 52 of 164 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 294 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. tuiduituidui loses the most ELO on Cache (−32 ELO, win rate 63%). Things go best on Mirage (+128 ELO, win rate 59%). Last 30 days: 140 matches, win rate 51%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.