tuak--
Name history of tuak--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does tuak-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Strength7.6 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22.
Damage per round (ADR)
Best month: September 2026 with 89.2. Last 3 months: 84.5 (at the start 84.3). Slightly above the average (80.1).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Matches won (win rate)
Best month: September 2026 with 72%. Last 3 months: 58% (at the start 51%). Well above the average (50%).
Best month: September 2026 with 2,448. Last 3 months: 2,562 (at the start 2,316).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tuak-- loses the most ELO on Mirage: −46 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Anubis
- Most kills in a match: 34 · Mirage
- Recorded match no. 100 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How tuak-- plays
Across 153 matches tuak-- averages K/R 0.77 and ADR 84.4; the rating across the 75 rated matches is 1.09. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 39 of 75 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. tuak-- loses the most ELO on Mirage (−46 ELO, win rate 54%). Things go best in match 3 of the day (+43 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +43 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +246. Unchanged in recent months: K/R at 0.77, ADR at 84.5. Last 30 days: 38 matches, win rate 71%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.