tuak--

CL
153 matches tracked 38 matches in 30 days
ELO ▲ 212
2,562
30-day peak: 2,562
Rank SA ▲ 17 places
#925
#30 in CL
30 days · prev. #942 · best #910
Last updated:

How does tuak-- play?

Rating 1.09 (from 75 matches) K/R 0.77 ADR 84.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.11+0.09 · Ø 1.02 better than 67%
Pistol kills per match 3.2
Knife kills 5 in 153 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 70%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 10x 4K, 2 aces in 71 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.0).

Utility hit rate 43%+9 pp · Ø 34% better than 95%
Utility damage per round 7.6+3.6 · Ø 4.0 better than 98%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +246
= Stayed the same
K/R at 0.77, ADR at 84.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
39 matches · 54% win rate
Between 6:00 and 12:00 +43 ELO, win rate 38%
On Sundays +41 ELO, win rate 48%

tuak-- loses the most ELO on Mirage: −46 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% right on the average
0.73 better than 40%
79.3 better than 37%
1.08 better than 60%
39% of 149 duels better than 4%
50% of 32 situations better than 79%
Mirage39
54% better than 56%
0.74 better than 46%
83.3 better than 60%
0.98 better than 27%
42% of 129 duels better than 7%
28% of 18 situations better than 19%
Inferno22
59% better than 64%
0.80 better than 63%
88.0 better than 68%
1.13-
63% of 88 duels better than 89%
50% of 8 situations better than 77%
Nuke17
59% better than 67%
0.82 better than 75%
88.8 better than 79%
1.12-
56% of 73 duels better than 70%
43% of 7 situations better than 58%
Anubis9
44% -
0.76 -
82.8 -
1.19-
52% of 23 duels -
63% of 8 situations -
Ancient8
38% -
0.81 -
92.4 -
1.09-
67% of 21 duels -
13% of 8 situations -
Cache7
71% -
0.90 -
97.2 -
1.34-
76% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tuak-- plays

Across 153 matches tuak-- averages K/R 0.77 and ADR 84.4; the rating across the 75 rated matches is 1.09. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 39 of 75 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. tuak-- loses the most ELO on Mirage (−46 ELO, win rate 54%). Things go best in match 3 of the day (+43 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +43 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +246. Unchanged in recent months: K/R at 0.77, ADR at 84.5. Last 30 days: 38 matches, win rate 71%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.