ttngod

Brazil
52 matches tracked
Last updated:

How does ttngod play?

Rating 0.94 K/R 0.68 ADR 77.7 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 15% weak 0.75 to 0.89 29% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 0.94−0.07 · Ø 1.01 better than 27%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 40%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 7x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether ttngod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Vertigo
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
27% -
0.74 -
81.4 -
0.98-
60% of 43 duels -
22% of 9 situations -
Ancient10
60% -
0.64 -
72.2 -
0.88-
43% of 30 duels -
50% of 10 situations -
Inferno9
44% -
0.68 -
86.1 -
0.96-
49% of 35 duels -
33% of 3 situations -
Mirage8
25% -
0.64 -
72.3 -
0.90-
57% of 30 duels -
33% of 3 situations -
Cache6
50% -
0.71 -
79.5 -
0.94-
63% of 30 duels -
50% of 2 situations -
Anubis4
25% -
0.63 -
73.5 -
0.88-
47% of 15 duels -
100% of 2 situations -
Nuke3
100% -
0.65 -
67.5 -
0.92-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ttngod plays

Across 52 matches ttngod averages K/R 0.68, ADR 77.7 and a rating of 0.94. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.6 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 16 of 52 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.