try2ascend

TD
115 matches tracked 25 matches in 30 days
Last updated:

How does try2ascend play?

Rating 0.90 (from 45 matches) K/R 0.73 ADR 80.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 45%−5 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 4%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.03 · Ø 0.97 better than 45%
Pistol kills per match 3.0
Knife kills 6 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (12.8%).

2K rounds 10.0%−2.8 pp · Ø 12.8% better than 4%
3K rounds 4.9%+1.2 pp · Ø 3.7% better than 93%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 7x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 14%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 45%
Deaths per round 78%+5 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 79.3
▼ Got worse
K/R −0.08, Win rate −10 pp, ELO −259

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −27 ELO, win rate 32%

try2ascend loses the most ELO on Anubis: −59 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 50%
0.78 better than 85%
82.4 better than 74%
0.95-
50% of 109 duels better than 58%
27% of 15 situations better than 24%
Dust 226
42% better than 23%
0.72 better than 61%
81.1 better than 68%
0.96-
42% of 125 duels better than 16%
25% of 8 situations better than 19%
Anubis21
33% better than 8%
0.67 better than 32%
79.3 better than 53%
0.74-
43% of 107 duels better than 21%
29% of 7 situations better than 33%
Ancient9
11% -
0.64 -
72.5 -
0.96-
38% of 53 duels -
0% of 4 situations -
Nuke7
29% -
0.82 -
79.1 -
1.01-
57% of 14 duels -
33% of 3 situations -
Inferno6
33% -
0.76 -
86.0 -
0.89-
42% of 12 duels -
0% of 1 situations -
Cache4
0% -
0.65 -
73.1 -
0.96-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How try2ascend plays

Across 115 matches try2ascend averages K/R 0.73 and ADR 80.5; the rating across the 45 rated matches is 0.90. Biggest strength: Rounds with first kill at 15%, better than 97% of level 5 players. Most room to improve: Clutch 1v1 won at 23%, better than only 4% of level 5 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Mirage with a 49% win rate in 41 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. try2ascend loses the most ELO on Anubis (−59 ELO, win rate 33%). Things go best on Mirage (+30 ELO, win rate 49%). Match no. 1 of the day goes best: 47% win rate, +2 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.08, Win rate −10 pp, ELO −259. Unchanged in recent months: ADR at 79.3. Last 30 days: 25 matches, win rate 40%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.