tripilis

Russia
On FACEIT since 2019 313 matches tracked 108 matches in 30 days
ELO ▲ 410
3,188
30-day peak: 3,218
Rank EU ▲ 446 places
#3,680
RU #1,040 in RU
30 days · prev. #4,126 · best #2,628
Last updated:

How does tripilis play?

Rating 1.05 K/R 0.73 ADR 76.6 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.09+0.03 · Ø 1.06 better than 52%
Pistol kills per match 2.6
Knife kills 16 in 313 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 49x 4K, 5 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.07−0.25 · Ø 0.32 better than 1%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.15, Rating +0.21, ADR +11.9, Win rate +10 pp, ELO +152
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.60). Right on the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −207 ELO
68 matches · 41% win rate
On Dust 2 −175 ELO
83 matches · 48% win rate
On Thursdays ±0 ELO, win rate 43%

tripilis loses the most ELO in match 1 of the day: −207 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% right on the average
0.72 better than 30%
74.6 better than 15%
1.06 better than 47%
55% of 301 duels better than 64%
39% of 95 situations right on the average
Dust 283
48% better than 25%
0.74 better than 40%
80.4 better than 40%
1.06 better than 44%
50% of 350 duels better than 35%
36% of 58 situations better than 41%
Ancient53
47% better than 23%
0.68 better than 14%
71.8 better than 6%
0.98 better than 23%
45% of 174 duels better than 11%
30% of 43 situations better than 28%
Nuke25
40% better than 7%
0.75 better than 39%
78.1 better than 26%
1.06 better than 40%
64% of 91 duels better than 93%
29% of 17 situations better than 25%
Anubis24
50% better than 33%
0.72 better than 33%
77.1 better than 26%
1.04 better than 42%
48% of 88 duels better than 25%
10% of 10 situations better than 3%
Inferno14
71% -
0.77 -
82.9 -
1.10-
59% of 64 duels -
75% of 12 situations -
Cache4
75% -
0.80 -
75.1 -
1.11-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tripilis plays

Across 313 matches tripilis averages K/R 0.73, ADR 76.6 and a rating of 1.05. Biggest strength: Utility hit rate at 39%, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 130 of 313 matches the rating was 1.10 or higher (42%), in 105 it was below 0.90. In 250 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. tripilis loses the most ELO in match 1 of the day (−207 ELO, win rate 41%). Things go best on Mirage (+28 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +1 ELO. Improved over the last three months: K/R +0.15, Rating +0.21, ADR +11.9, Win rate +10 pp, ELO +152. Got weaker: Headshots −3 pp. Last 30 days: 108 matches, win rate 56%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.