traxnul_syky
Name history of traxnul_syky
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.30 enemies flashed per round and so clearly above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: February 2026 with 0.87. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: February 2026 with 1.25. Last 3 months: 0.95 (at the start 1.08). Clearly below the average (1.02).
Damage per round (ADR)
Best month: February 2026 with 92.9. Last 3 months: 76.6 (at the start 82.9). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 43%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 50% (at the start 62%). Slightly below the average (52%).
Best month: October 2026 with 1,871. Last 3 months: 1,753 (at the start 1,821).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 2.02 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How traxnul_syky plays
Across 63 matches traxnul_syky averages K/R 0.72, ADR 78.6 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 9 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 21 of 63 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: February 2026 at 1.25. Things go best in match 1 of the day (+28 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.13, ADR −6.3, Win rate −12 pp, ELO −68. Last 30 days: 10 matches, win rate 40%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.