trappeddream

Russia
On FACEIT since 2025 20 matches tracked 20 matches in 30 days
ELO
1,240
Rank EU
#865,468
Last updated:

How does trappeddream play?

Rating 1.36 K/R 0.94 ADR 96.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 50% good 1.10 to 1.29 10% normal 0.90 to 1.09 5% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
Multi-killsClutcherEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+5 pp · Ø 23% better than 86%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.37+0.37 · Ø 1.00 better than 99%
Pistol kills per match 3.3
Zeus kills1 in 20 matches
Knife kills 2 in 20 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (3.9%).

2K rounds 17.5%+4.5 pp · Ø 13.0% better than 99%
3K rounds 7.9%+4.0 pp · Ø 3.9% better than 99%
MVPs per match 3.3+1.1 · Ø 2.2 better than 99%
4Ks and aces 8x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 74%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Patterns

Soon this shows where trappeddream loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Highest rating in a match: 2.11 · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
38% -
1.04 -
108.6 -
1.50-
71% of 41 duels -
44% of 9 situations -
Dust 25
20% -
0.82 -
86.3 -
1.16-
44% of 25 duels -
0% of 3 situations -
Anubis3
67% -
0.83 -
80.3 -
1.23-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trappeddream plays

Across 20 matches trappeddream averages K/R 0.94, ADR 96.0 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 6 players. Averages 21.5 kills per match with 46% headshots. In 14 of 20 matches the rating was 1.10 or higher (70%), in 5 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.