traphear7

IM
83 matches tracked 22 matches in 30 days
Last updated:

How does traphear7 play?

Rating 0.99 K/R 0.76 ADR 84.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
EntryMulti-killsHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 49%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 96%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.9
Knife kills 3 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 82%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 75%
4Ks and aces 10x 4K, 3 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 24%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 55%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75
▼ Got worse
Rating −0.05, ADR −6.9, Headshots −3 pp, Win rate −8 pp, ELO −92

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +32 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 85%
0.74 better than 72%
80.4 better than 63%
0.96 better than 47%
56% of 137 duels better than 87%
50% of 8 situations better than 81%
Ancient18
50% right on the average
0.76 better than 77%
88.4 better than 92%
1.00 better than 64%
46% of 105 duels better than 33%
71% of 7 situations better than 98%
Dust 215
53% better than 61%
0.77 better than 79%
85.7 better than 84%
1.03 better than 69%
48% of 84 duels better than 44%
50% of 12 situations better than 80%
Anubis14
29% -
0.72 -
82.5 -
0.94-
54% of 80 duels -
0% of 5 situations -
Nuke8
25% -
0.79 -
85.3 -
1.03-
53% of 40 duels -
0% of 2 situations -
Cache4
25% -
0.64 -
79.3 -
0.76-
59% of 22 duels -
50% of 2 situations -
Inferno4
50% -
0.91 -
89.2 -
1.25-
47% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traphear7 plays

Across 83 matches traphear7 averages K/R 0.76, ADR 84.3 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 96% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Things go best from match 5 of the day (+5 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +5 ELO. Got weaker: Rating −0.05, ADR −6.9, Headshots −3 pp, Win rate −8 pp, ELO −92. Unchanged in recent months: K/R at 0.75. Last 30 days: 22 matches, win rate 41%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.