traditions

USA
128 matches tracked
ELO
2,305
Peak across the last 128 matches: 2,967
Rank NA ▼ 63 places
#2,977 #2,264 in US
30 days · prev. #2,914 · best #2,875
Last updated:

How does traditions play?

Rating 0.94 (from 56 matches) K/R 0.71 ADR 79.2 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.92−0.08 · Ø 1.00 better than 11%
Pistol kills per match 2.9
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 37%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 6x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Win rate +17 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −101

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
27 matches · 33% win rate
On Anubis −66 ELO
28 matches · 50% win rate
Between 6:00 and 12:00 −48 ELO, win rate 30%
On Thursdays −67 ELO, win rate 25%

traditions loses the most ELO on Dust 2: −111 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.79 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
38% better than 8%
0.70 better than 31%
79.2 better than 42%
0.98 better than 32%
43% of 242 duels better than 11%
35% of 20 situations better than 41%
Anubis28
50% better than 41%
0.68 better than 21%
76.9 better than 28%
0.85 better than 2%
45% of 168 duels better than 15%
50% of 10 situations better than 77%
Dust 227
33% better than 4%
0.71 better than 33%
80.5 better than 48%
0.96-
55% of 159 duels better than 69%
44% of 9 situations better than 70%
Nuke13
62% -
0.74 -
80.0 -
0.86-
61% of 95 duels -
17% of 6 situations -
Cache10
40% -
0.72 -
81.8 -
1.48-
51% of 55 duels -
0% of 2 situations -
Ancient7
57% -
0.79 -
80.3 -
0.93-
56% of 41 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traditions plays

Across 128 matches traditions averages K/R 0.71 and ADR 79.2; the rating across the 56 rated matches is 0.94. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 15 of 56 matches the rating was 1.10 or higher (27%), in 29 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. traditions loses the most ELO on Dust 2 (−111 ELO, win rate 33%). Things go best in match 1 of the day (−66 ELO, win rate 48%). Match no. 2 of the day goes best: 50% win rate, −117 ELO. Improved over the last three months: K/R +0.04, ADR +4.2, Win rate +17 pp. Got weaker: ELO −101. Unchanged in recent months: Headshots at 54%. Last 30 days: 3 matches, win rate 67%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.