tomxzz-

AR
94 matches tracked
Last updated:

How does tomxzz- play?

Rating 0.96 (from 74 matches) K/R 0.70 ADR 78.5 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.09 · Ø 1.02 better than 23%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 61%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 11x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
Whether tomxzz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −76 ELO
21 matches · 33% win rate
On Mirage −29 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 −51 ELO, win rate 32%

tomxzz- loses the most ELO in match 1 of the day: −76 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 62%
0.70 better than 34%
78.2 better than 39%
0.95 better than 27%
52% of 129 duels better than 58%
29% of 14 situations better than 24%
Dust 226
38% better than 12%
0.65 better than 14%
76.1 better than 29%
0.92 better than 18%
41% of 113 duels better than 9%
40% of 20 situations better than 59%
Anubis11
27% -
0.72 -
79.7 -
0.91-
41% of 41 duels -
71% of 7 situations -
Nuke10
50% -
0.77 -
83.4 -
1.05-
50% of 28 duels -
33% of 6 situations -
Inferno8
38% -
0.73 -
78.0 -
0.98-
46% of 39 duels -
17% of 6 situations -
Ancient5
40% -
0.82 -
87.0 -
1.08-
67% of 21 duels -
0% of 2 situations -
Cache5
20% -
0.69 -
74.5 -
0.94-
47% of 15 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomxzz- plays

Across 94 matches tomxzz- averages K/R 0.70 and ADR 78.5; the rating across the 74 rated matches is 0.96. Most room to improve: Deaths per round at 76%, better than only 14% of level 8 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 28 matches. In 27 of 74 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. tomxzz- loses the most ELO in match 1 of the day (−76 ELO, win rate 33%). Things go best on Dust 2 (+28 ELO, win rate 38%). Last 30 days: 5 matches, win rate 40%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.