tobusa

TH
201 matches tracked 23 matches in 30 days
Last updated:

How does tobusa play?

Rating 1.10 (from 174 matches) K/R 0.76 ADR 81.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.12+0.10 · Ø 1.02 better than 85%
Pistol kills per match 2.8
Knife kills 2 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 71%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 27x 4K, 1 ace in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +252
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 82.5, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
89 matches · 47% win rate
From match 5 of the day −49 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 −70 ELO, win rate 42%
On Wednesdays −47 ELO, win rate 34%

tobusa loses the most ELO on Mirage: −112 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
47% better than 35%
0.78 better than 73%
84.0 better than 70%
1.13 better than 83%
57% of 271 duels better than 83%
53% of 43 situations better than 85%
Dust 256
39% better than 14%
0.76 better than 68%
81.3 better than 58%
1.08 better than 74%
43% of 169 duels better than 14%
41% of 37 situations better than 61%
Anubis23
57% better than 69%
0.78 better than 72%
82.0 better than 57%
1.13 better than 82%
47% of 64 duels better than 25%
67% of 6 situations better than 96%
Inferno14
71% -
0.70 -
78.8 -
0.98-
48% of 44 duels -
25% of 4 situations -
Nuke12
42% -
0.67 -
72.5 -
0.92-
50% of 38 duels -
40% of 5 situations -
Vertigo3
67% -
0.73 -
74.5 -
1.04-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tobusa plays

Across 201 matches tobusa averages K/R 0.76 and ADR 81.7; the rating across the 174 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 87 of 174 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 152 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. tobusa loses the most ELO on Mirage (−112 ELO, win rate 47%). Things go best on Dust 2 (+45 ELO, win rate 39%). Match no. 2 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: Headshots +5 pp, ELO +252. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 82.5, Win rate at 48%. Last 30 days: 23 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.