tmk

SY
On FACEIT since 2018 245 matches tracked 29 matches in 30 days
ELO ▼ 7
2,704
30-day peak: 2,774
Rank NA ▼ 189 places
#760
#1 in SY
30 days · before #571 · best #571
Last updated:

How does tmk play?

Rating 1.09 (from 109 matches) K/R 0.77 ADR 84.9 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 5%−6 pp better than 30%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.8 from the last 171
Knife kills 3 in 171 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 27x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 83.6
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −741

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −160 ELO
63 matches · 49% wins
On Dust 2 −60 ELO
20 matches · 35% wins
Between 18:00 and 24:00 −152 ELO, win rate 41%
On Saturdays −244 ELO, win rate 44%

tmk loses the most ELO on Mirage: −160 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 38%
0.80 better than 75%
86.5 better than 76%
1.13 better than 78%
53% of 191 duels better than 59%
42% of 48 situations better than 61%
Ancient26
50% better than 38%
0.77 better than 63%
85.3 better than 68%
0.98-
51% of 121 duels better than 45%
42% of 19 situations better than 59%
Anubis24
58% better than 68%
0.78 better than 69%
86.9 better than 79%
1.11 better than 74%
54% of 70 duels better than 61%
59% of 22 situations better than 91%
Dust 220
35% better than 6%
0.73 better than 44%
79.0 better than 39%
0.95 better than 20%
53% of 55 duels better than 60%
17% of 12 situations better than 6%
Inferno18
61% better than 72%
0.85 better than 83%
92.0 better than 85%
1.21 better than 84%
54% of 68 duels better than 57%
50% of 12 situations better than 75%
Cache14
57% -
0.74 -
81.8 -
1.09-
58% of 40 duels -
63% of 8 situations -
Nuke5
80% -
0.73 -
78.7 -
1.29-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tmk plays

Across 245 matches tmk averages K/R 0.77 and ADR 84.9; the rating across the 109 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.8 kills per match, 52% of them headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 47 of 109 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 109 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: October 2026 at 1.19. tmk loses the most ELO on Mirage (−160 ELO, win rate 49%). Things go best in match 2 of the day (+177 ELO, win rate 58%). Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −741. Unchanged in recent months: K/R at 0.76, ADR at 83.6. Last 30 days: 29 matches, win rate 48%, ELO balance −70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.