thetyha

Ukraine
175 matches tracked 26 matches in 30 days
Last updated:

How does thetyha play?

Rating 1.11 K/R 0.81 ADR 88.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 84%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 32x 4K, 6 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 73%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.10
= Stayed the same
ADR at 89.4, Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.83 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
34 matches · 47% win rate
On Anubis −28 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −45 ELO, win rate 39%
On Saturdays ±0 ELO, win rate 37%

thetyha loses the most ELO on Ancient: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% better than 43%
0.83 better than 88%
90.9 better than 90%
1.12 better than 78%
54% of 200 duels better than 66%
28% of 18 situations better than 24%
Ancient34
47% better than 31%
0.82 better than 85%
89.1 better than 87%
1.14 better than 84%
55% of 198 duels better than 72%
22% of 9 situations better than 10%
Mirage26
42% better than 18%
0.74 right on the average
79.8 better than 45%
1.01 better than 44%
53% of 138 duels better than 62%
33% of 9 situations better than 39%
Anubis24
46% better than 30%
0.75 better than 59%
88.4 better than 87%
1.01 better than 45%
50% of 134 duels better than 44%
30% of 10 situations better than 29%
Inferno21
52% better than 42%
0.80 better than 67%
85.7 better than 64%
1.10 better than 64%
53% of 113 duels better than 47%
70% of 10 situations better than 98%
Cache17
59% -
0.91 -
99.2 -
1.35-
48% of 98 duels -
50% of 8 situations -
Nuke8
63% -
0.85 -
88.3 -
1.18-
58% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thetyha plays

Across 175 matches thetyha averages K/R 0.81, ADR 88.4 and a rating of 1.11. Biggest strength: 3K rounds at 5.5%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 83 of 175 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 123 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: July 2026 at 1.23. thetyha loses the most ELO on Ancient (−50 ELO, win rate 47%). Things go best on Dust 2 (+50 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: K/R +0.08, Rating +0.10. Unchanged in recent months: ADR at 89.4, Headshots at 54%, Win rate at 49%. Last 30 days: 26 matches, win rate 38%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.