thedurs

Portugal
249 matches tracked 78 matches in 30 days
Last updated:

How does thedurs play?

Rating 0.93 (from 186 matches) K/R 0.67 ADR 73.7 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 50%−1 pp better than 43%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 53%
AWP share of kills 16%+6 pp better than 77%
K/D 0.98−0.03 better than 37%
Pistol kills per match 2.8
Knife kills 8 in 249 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 7%
Rounds with 3K 3.0%−1.0 pp better than 10%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 14x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.4+0.1 better than 57%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 69%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +8 pp, ELO +522
= Stayed the same
K/R at 0.68, ADR at 74.1, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 249 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
72 matches · 49% wins
On Nuke −106 ELO
24 matches · 46% wins
Between 6:00 and 12:00 −180 ELO, win rate 35%
On Tuesdays −35 ELO, win rate 41%

thedurs loses the most ELO on Dust 2: −111 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
47% better than 36%
0.70 better than 33%
74.3 better than 21%
0.96 better than 29%
54% of 275 duels better than 71%
31% of 61 situations better than 30%
Dust 272
49% better than 44%
0.67 better than 21%
73.4 better than 16%
0.90 better than 12%
53% of 240 duels better than 65%
44% of 52 situations better than 67%
Ancient28
61% better than 81%
0.64 better than 8%
71.1 better than 7%
0.91 better than 15%
53% of 94 duels better than 60%
36% of 22 situations level
Anubis25
52% better than 49%
0.75 better than 59%
82.1 better than 58%
1.06 better than 64%
51% of 75 duels better than 47%
11% of 18 situations better than 3%
Nuke24
46% better than 19%
0.60 better than 2%
67.8 better than 2%
0.87 better than 6%
53% of 57 duels better than 58%
44% of 18 situations better than 65%
Inferno19
47% better than 31%
0.63 better than 9%
73.5 better than 16%
0.88 better than 8%
52% of 71 duels level
38% of 13 situations level

Compared with players on the same level who have at least 15 matches on the map.

How thedurs plays

Across 249 matches thedurs averages K/R 0.67 and ADR 73.7; the rating across the 186 rated matches is 0.93. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 84% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 14.8 kills per match, 49% of them headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 49 of 186 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 187 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. thedurs loses the most ELO on Dust 2 (−111 ELO, win rate 49%). Things go best on Anubis (+27 ELO, win rate 52%). Improved over the last three months: Win rate +8 pp, ELO +522. Unchanged in recent months: K/R at 0.68, ADR at 74.1, Headshots at 49%. Last 30 days: 78 matches, win rate 49%, ELO balance −119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.