theDuenDONKK

VE
89 matches tracked 24 matches in 30 days
Last updated:

How does theDuenDONKK play?

Rating 0.87 (from 24 matches) K/R 0.63 ADR 73.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 6
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 33% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.3−0.4 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 1%−10 pp better than 8%
K/D 0.82−0.16 better than 5%
Pistol kills per match 2.0
Knife kills 2 in 89 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−0.6 pp better than 35%
Rounds with 3K 2.3%−1.5 pp better than 3%
MVPs per match 1.7−0.5 better than 7%
4Ks and aces 10x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.16−0.10 better than 25%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.07, Headshots +3 pp, Win rate +5 pp
= Stayed the same
ADR at 73.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.65 (at the start 0.58).

Patterns

From the last 89 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
20 matches · 35% wins
On Dust 2 −19 ELO
20 matches · 40% wins

theDuenDONKK loses the most ELO in match 2 of the day: −61 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.63 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
40% better than 18%
0.62 better than 10%
69.9 better than 9%
1.07-
51% of 85 duels better than 59%
14% of 7 situations better than 5%
Ancient18
61% better than 83%
0.68 better than 31%
80.7 better than 57%
0.90-
54% of 84 duels better than 74%
44% of 9 situations better than 69%
Mirage18
39% better than 16%
0.59 better than 5%
68.4 better than 7%
0.92-
38% of 64 duels better than 3%
50% of 12 situations better than 82%
Anubis11
27% -
0.62 -
75.1 -
0.69-
47% of 51 duels -
40% of 5 situations -
Inferno11
73% -
0.68 -
76.3 -
0.80-
39% of 75 duels -
83% of 6 situations -
Nuke6
17% -
0.61 -
71.4 -
0.90-
26% of 23 duels -
25% of 4 situations -
Cache5
20% -
0.55 -
66.8 -
0.42-
48% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theDuenDONKK plays

Across 89 matches theDuenDONKK averages K/R 0.63 and ADR 73.0; the rating across the 24 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 6. Most room to improve: Rounds with 3K at 2.3%. That is better than only 3% of players on level 6. On average 14.0 kills per match, 42% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 4 of 24 matches the rating was 1.10 or higher (17%), in 15 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. theDuenDONKK loses the most ELO in match 2 of the day (−61 ELO, win rate 35%). Improved over the last three months: K/R +0.07, Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: ADR at 73.9. Last 30 days: 24 matches, win rate 38%, ELO balance +9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.