theAWARENESS

United Kingdom
121 matches tracked 24 matches in 30 days
Last updated:

How does theAWARENESS play?

Rating 1.06 (from 95 matches) K/R 0.73 ADR 78.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 1%−10 pp better than 7%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 12x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.52+0.22 better than 93%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, Rating +0.19, ADR +7.8, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.66).

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
26 matches · 50% wins
On Mirage −19 ELO
37 matches · 49% wins
In match 3 of the day ±0 ELO
25 matches · 40% wins

theAWARENESS loses the most ELO on Dust 2: −29 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 38%
0.74 level
77.6 better than 32%
1.09 better than 68%
49% of 112 duels better than 34%
50% of 18 situations better than 83%
Dust 226
50% better than 41%
0.70 better than 29%
74.9 better than 19%
1.03 better than 46%
54% of 67 duels better than 65%
59% of 17 situations better than 94%
Inferno23
65% better than 82%
0.73 better than 41%
79.3 better than 35%
1.07 better than 54%
57% of 67 duels better than 69%
35% of 17 situations better than 44%
Ancient18
44% better than 23%
0.79 better than 72%
85.3 better than 68%
1.05 better than 57%
47% of 62 duels better than 24%
57% of 7 situations better than 88%
Anubis12
42% -
0.70 -
73.5 -
1.07-
50% of 24 duels -
40% of 5 situations -
Cache3
67% -
0.73 -
73.7 -
1.07-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How theAWARENESS plays

Across 121 matches theAWARENESS averages K/R 0.73 and ADR 78.0; the rating across the 95 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.8 kills per match, 53% of them headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 40 of 95 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. theAWARENESS loses the most ELO on Dust 2 (−29 ELO, win rate 50%). Things go best on Inferno (+33 ELO, win rate 65%). Improved over the last three months: K/R +0.10, Rating +0.19, ADR +7.8, Headshots +3 pp, Win rate +3 pp. Last 30 days: 24 matches, win rate 67%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.