thanny

USA
366 matches tracked 112 matches in 30 days
ELO ▼ 192
2,552
30-day peak: 2,767
Rank NA ▲ 27 places
#1,288 #678 in US
30 days · before #1,315 · best #1,282
Last updated:

How does thanny play?

Rating 1.16 (from 169 matches) K/R 0.86 ADR 90.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 169 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
AWPerMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 23%+12 pp better than 89%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.4
Knife kills 6 in 361 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 94%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 90x 4K, 9 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.3, Headshots −2 pp, Win rate −6 pp, ELO −220

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.91).

Patterns

From the last 361 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −220 ELO
40 matches · 48% wins
In match 3 of the day −188 ELO
52 matches · 37% wins
On Mondays −254 ELO, win rate 43%

thanny loses the most ELO on Anubis: −220 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
53% better than 54%
0.92 better than 97%
95.0 better than 95%
1.22 better than 91%
62% of 580 duels better than 93%
40% of 72 situations better than 56%
Mirage95
49% better than 38%
0.83 better than 85%
86.8 better than 78%
1.08 better than 63%
53% of 391 duels better than 58%
31% of 49 situations better than 28%
Ancient66
56% better than 62%
0.89 better than 96%
95.7 better than 96%
1.25 better than 96%
56% of 284 duels better than 76%
32% of 34 situations better than 37%
Anubis40
48% better than 36%
0.85 better than 89%
91.0 better than 91%
1.19 better than 89%
58% of 173 duels better than 84%
28% of 25 situations better than 29%
Cache15
20% -
0.66 -
73.6 -
0.98-
46% of 80 duels -
67% of 6 situations -
Inferno14
36% -
0.71 -
77.4 -
0.71-
52% of 56 duels -
100% of 5 situations -
Nuke11
55% -
0.84 -
90.2 -
1.32-
48% of 60 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thanny plays

Across 361 matches thanny averages K/R 0.86 and ADR 90.8; the rating across the 169 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 90.8. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 19.0 kills per match, 45% of them headshots. The strongest map is Ancient with a 56% win rate in 66 matches. In 92 of 169 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 305 matches with detailed stats: 90 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. thanny loses the most ELO on Anubis (−220 ELO, win rate 48%). Things go best from match 5 of the day (+284 ELO, win rate 58%). Got weaker: K/R −0.05, ADR −4.3, Headshots −2 pp, Win rate −6 pp, ELO −220. Last 30 days: 112 matches, win rate 46%, ELO balance −215.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.