tfnocate

Russia
140 matches tracked
Last updated:

How does tfnocate play?

Rating 1.14 (from 109 matches) K/R 0.79 ADR 85.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 3%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.17+0.15 · Ø 1.02 better than 87%
Pistol kills per match 3.1
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 0 aces in 43 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 87%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +466
= Stayed the same
K/R at 0.77, ADR at 84.2
▼ Got worse
Rating −0.06, Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.01 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 22%
0.81 better than 79%
86.8 better than 78%
1.13 better than 79%
57% of 184 duels better than 81%
36% of 33 situations better than 42%
Dust 224
50% better than 44%
0.67 better than 17%
76.9 better than 28%
1.01 better than 40%
62% of 68 duels better than 94%
14% of 14 situations better than 4%
Anubis21
62% better than 80%
0.77 better than 65%
78.9 better than 39%
1.08 better than 66%
59% of 56 duels better than 85%
29% of 7 situations better than 27%
Ancient18
78% better than 99%
0.90 better than 96%
98.4 better than 98%
1.31 better than 98%
61% of 74 duels better than 92%
36% of 14 situations better than 47%
Nuke14
71% -
0.83 -
85.2 -
1.18-
61% of 54 duels -
67% of 6 situations -
Inferno7
57% -
0.86 -
85.9 -
1.25-
47% of 19 duels -
33% of 6 situations -
Overpass4
0% -
0.65 -
83.4 -
0.37-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tfnocate plays

Across 140 matches tfnocate averages K/R 0.79 and ADR 85.0; the rating across the 109 rated matches is 1.14. Biggest strength: 3K rounds at 5.3%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 54 of 109 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.21. Things go best on Mirage (+32 ELO, win rate 44%). Match no. 2 of the day goes best: 62% win rate, +10 ELO. Improved over the last three months: Win rate +8 pp, ELO +466. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.2. Last 30 days: 4 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.