terror

USA
384 matches tracked 129 matches in 30 days
ELO ▼ 561
1,932
30-day peak: 2,576
Rank NA ▲ 2,631 places
#4,490
30 days · before #7,121 · best #4,490
Last updated:

How does terror play?

Rating 0.93 (from 344 matches) K/R 0.64 ADR 72.3 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 0.94−0.06 better than 20%
Pistol kills per match 2.1
Knife kills 6 in 384 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 18%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 1.9−0.4 better than 11%
4Ks and aces 34x 4K, 5 aces in 349 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 6.5+2.2 better than 92%
Enemies flashed per round 0.39+0.11 better than 79%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +65
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −8.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.70).

Patterns

From the last 384 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −80 ELO
24 matches · 33% wins
On Dust 2 −74 ELO
98 matches · 46% wins
On Saturdays +27 ELO, win rate 38%

terror loses the most ELO on Inferno: −80 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Cache
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
51% better than 53%
0.61 better than 6%
69.5 better than 7%
0.88 better than 9%
50% of 469 duels better than 47%
29% of 89 situations better than 25%
Dust 298
46% better than 31%
0.64 better than 10%
70.8 better than 8%
0.94 better than 20%
46% of 349 duels better than 26%
45% of 76 situations better than 70%
Ancient63
46% better than 35%
0.68 better than 21%
76.8 better than 27%
0.98 better than 35%
46% of 214 duels better than 22%
27% of 48 situations better than 20%
Anubis37
51% better than 52%
0.67 better than 19%
75.8 better than 24%
0.95 better than 22%
46% of 128 duels better than 25%
48% of 29 situations better than 73%
Inferno24
33% better than 4%
0.61 better than 5%
69.1 better than 7%
0.83 better than 4%
47% of 85 duels better than 24%
45% of 11 situations better than 69%
Cache21
71% -
0.65 -
72.5 -
0.99-
48% of 60 duels -
53% of 15 situations -
Nuke13
69% -
0.79 -
85.0 -
1.05-
44% of 57 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How terror plays

Across 384 matches terror averages K/R 0.64 and ADR 72.3; the rating across the 344 rated matches is 0.93. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 9. Most room to improve: Rounds with 3K at 2.8%. That is better than only 7% of players on level 9. On average 14.0 kills per match, 48% of them headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 94 of 344 matches the rating was 1.10 or higher (27%), in 170 it was below 0.90. In 349 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 0.98. terror loses the most ELO on Inferno (−80 ELO, win rate 33%). Things go best on Mirage (+288 ELO, win rate 51%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +65. Got weaker: K/R −0.06, ADR −8.9. Last 30 days: 129 matches, win rate 45%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.