teorema97

Ukraine
32 matches tracked
Last updated:

How does teorema97 play?

K/R 0.66 ADR 70.0 from 32 matches
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 41%−9 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 60%+21 pp better than 99%
Clutch 1v2 won 18%−4 pp better than 31%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+8 pp better than 87%
AWP share of kills 0%−11 pp better than 2%
K/D 0.85−0.13 better than 9%
Pistol kills per match 1.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.4 pp better than 17%
Rounds with 3K 3.1%−0.7 pp better than 23%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 6x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 3.7−0.4 better than 45%
Enemies flashed per round 0.19−0.07 better than 31%
Rounds with a death 77%+4.0 pp better than 11%

Patterns

From the last 32 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient8
50% –
0.63 –
72.0 –
-
46% of 37 duels –
-
Anubis7
86% –
0.64 –
66.2 –
-
31% of 26 duels –
67% of 3 situations –
Mirage5
20% –
0.62 –
60.8 –
-
32% of 19 duels –
50% of 2 situations –
Dust 24
25% –
0.53 –
61.8 –
-
25% of 20 duels –
33% of 3 situations –
Inferno3
33% –
0.86 –
86.4 –
-
53% of 15 duels –
100% of 1 situations –
Nuke3
100% –
0.70 –
71.2 –
-
59% of 17 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How teorema97 plays

Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 6. Most room to improve: Opening duels won at 41%. That is better than only 3% of players on level 6. On average 14.5 kills per match, 53% of them headshots. In 32 matches with detailed stats: 6 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.