temich-
How does temich- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.2%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.01 (at the start 0.94). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.6. Last 3 months: 81.1 (at the start 74.3). Just above the average (80.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Best month: July 2026 with 3,046. Last 3 months: 2,729 (at the start 2,913).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 287 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
temich- loses the most ELO on Dust 2: −277 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.25 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 287 matchesCompared with players on the same level who have at least 15 matches on the map.
How temich- plays
Across 287 matches temich- averages K/R 0.71 and ADR 79.5; the rating across the 276 rated matches is 0.99. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 96 of 276 matches the rating was 1.10 or higher (35%), in 119 it was below 0.90. In 202 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. temich- loses the most ELO on Dust 2 (−277 ELO, win rate 47%). Things go best on Ancient (+102 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, −124 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +6.8. Got weaker: Headshots −2 pp, ELO −184. Unchanged in recent months: Win rate at 50%. Last 30 days: 92 matches, win rate 53%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.