tellrites

Russia
286 matches tracked 97 matches in 30 days
ELO ▼ 9
3,214
30-day peak: 3,344
Rank EU ▼ 332 places
#3,327
RU #927 in RU
30 days · prev. #2,995 · best #2,680
Last updated:

How does tellrites play?

Rating 0.99 K/R 0.69 ADR 76.2 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 286 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 55%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.00−0.06 · Ø 1.06 better than 21%
Pistol kills per match 2.5
Knife kills 2 in 286 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 33x 4K, 5 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.3, Headshots at 55%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
52 matches · 42% win rate
On Sundays −179 ELO, win rate 37%

tellrites loses the most ELO in match 3 of the day: −32 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
49% better than 25%
0.68 better than 15%
75.5 better than 17%
0.97 better than 19%
51% of 404 duels better than 40%
42% of 72 situations better than 60%
Dust 271
54% better than 46%
0.70 better than 23%
77.6 better than 27%
1.01 better than 28%
52% of 246 duels better than 46%
46% of 41 situations better than 70%
Ancient55
51% better than 35%
0.69 better than 18%
75.8 better than 17%
0.99 better than 26%
45% of 176 duels better than 11%
25% of 40 situations better than 19%
Nuke26
69% better than 83%
0.68 better than 11%
73.4 better than 9%
1.02 better than 27%
49% of 86 duels better than 25%
50% of 18 situations better than 74%
Cache11
45% -
0.74 -
83.1 -
1.04-
51% of 49 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tellrites plays

Across 286 matches tellrites averages K/R 0.69, ADR 76.2 and a rating of 0.99. Most room to improve: 3K rounds at 3.3%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 97 of 286 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 229 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. tellrites loses the most ELO in match 3 of the day (−32 ELO, win rate 42%). Things go best in match 4 of the day (+194 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +194 ELO. Improved over the last three months: ELO +76. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.3, Headshots at 55%. Last 30 days: 97 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.