teay_1

Poland
68 matches tracked 33 matches in 30 days
Last updated:

How does teay_1 play?

Rating 1.09 (from 36 matches) K/R 0.75 ADR 81.6 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 5
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 36 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 40%
Opening duels won 58%+9 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 86%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−4 pp better than 26%
AWP share of kills 8%−3 pp better than 46%
K/D 1.05+0.08 better than 86%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.6 pp better than 87%
Rounds with 3K 4.0%+0.3 pp better than 67%
MVPs per match 2.10.0 level
4Ks and aces 12x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 3.6−0.3 better than 44%
Enemies flashed per round 0.29+0.04 better than 63%
Rounds with a death 72%−1.0 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 68 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.87 · Mirage
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 39%
0.72 better than 56%
78.6 better than 53%
1.10–
48% of 58 duels better than 45%
50% of 14 situations better than 79%
Anubis14
21% –
0.76 –
84.5 –
1.14–
63% of 59 duels –
33% of 15 situations –
Dust 214
43% –
0.68 –
74.6 –
0.96–
59% of 39 duels –
29% of 7 situations –
Ancient9
44% –
0.86 –
85.9 –
1.25–
53% of 34 duels –
58% of 12 situations –
Cache6
83% –
0.81 –
88.2 –
1.08–
60% of 25 duels –
50% of 2 situations –
Inferno5
20% –
0.78 –
88.4 –
1.05–
67% of 18 duels –
83% of 6 situations –
Nuke3
33% –
0.80 –
78.4 –
0.86–
71% of 14 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How teay_1 plays

Across 68 matches teay_1 averages K/R 0.75 and ADR 81.6; the rating across the 36 rated matches is 1.09. Biggest strength: Opening duels won at 58%. That is better than 99% of players on level 5. On average 17.0 kills per match, 40% of them headshots. The strongest map is Mirage with a 47% win rate in 17 matches. In 18 of 36 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Things go best in match 1 of the day (−2 ELO, win rate 54%). Last 30 days: 33 matches, win rate 45%, ELO balance −211.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.