tatzk

AR
183 matches tracked
Last updated:

How does tatzk play?

Rating 1.14 (from 142 matches) K/R 0.82 ADR 89.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.08+0.06 · Ø 1.02 better than 78%
Pistol kills per match 2.8
Knife kills 3 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 74%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 33x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.9, ELO +242
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −9 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
70 matches · 50% win rate
On Dust 2 −24 ELO
52 matches · 56% win rate
Between 6:00 and 12:00 −11 ELO, win rate 47%
On Fridays −22 ELO, win rate 44%

tatzk loses the most ELO on Mirage: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% right on the average
0.78 better than 76%
85.5 better than 79%
1.09 better than 78%
52% of 370 duels better than 61%
30% of 23 situations better than 29%
Dust 252
56% better than 72%
0.86 better than 95%
93.6 better than 96%
1.20 better than 95%
57% of 235 duels better than 83%
41% of 22 situations better than 59%
Nuke21
67% better than 78%
0.83 better than 80%
90.9 better than 86%
1.21-
52% of 121 duels right on the average
40% of 10 situations right on the average
Inferno12
67% -
0.88 -
95.2 -
1.17-
50% of 84 duels -
33% of 6 situations -
Anubis10
60% -
0.75 -
81.6 -
1.00-
53% of 57 duels -
33% of 3 situations -
Cache9
33% -
0.87 -
101.3 -
1.14-
62% of 76 duels -
67% of 3 situations -
Ancient6
17% -
0.70 -
80.5 -
0.98-
33% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tatzk plays

Across 183 matches tatzk averages K/R 0.82 and ADR 89.6; the rating across the 142 rated matches is 1.14. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 9 players. Averages 17.8 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 70 of 142 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 109 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. tatzk loses the most ELO on Mirage (−38 ELO, win rate 50%). Things go best on Nuke (+35 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.9, ELO +242. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 8 matches, win rate 63%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.