tasbi

USA
195 matches tracked 61 matches in 30 days
Last updated:

How does tasbi play?

Rating 1.07 (from 85 matches) K/R 0.83 ADR 87.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 16%−6 pp better than 18%
Clutch kills per match 2.6+0.9 better than 97%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+9 pp better than 90%
AWP share of kills 2%−8 pp better than 14%
K/D 1.16+0.16 better than 93%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.2 pp better than 97%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 19x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 2.2−2.0 better than 7%
Enemies flashed per round 0.11−0.17 better than 9%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 87.8, Headshots at 56%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.84).

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −63 ELO
26 matches · 50% wins
On Mirage −42 ELO
46 matches · 50% wins
On Mondays ±0 ELO, win rate 24%

tasbi loses the most ELO on Inferno: −63 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 46%
0.85 better than 93%
87.3 better than 86%
1.09 better than 77%
56% of 207 duels better than 81%
50% of 18 situations better than 80%
Dust 237
41% better than 18%
0.83 better than 91%
87.7 better than 86%
1.02 better than 56%
59% of 138 duels better than 90%
41% of 29 situations better than 59%
Anubis27
67% better than 90%
0.81 better than 86%
87.3 better than 85%
1.03-
50% of 100 duels better than 48%
38% of 21 situations level
Ancient26
42% better than 19%
0.86 better than 97%
91.2 better than 96%
1.16-
70% of 60 duels better than 99%
33% of 21 situations better than 37%
Inferno26
50% better than 41%
0.85 better than 96%
87.8 better than 89%
1.17-
51% of 61 duels level
20% of 20 situations better than 12%
Cache17
29% -
0.77 -
83.3 -
0.94-
49% of 53 duels -
44% of 16 situations -
Nuke13
69% -
0.81 -
86.5 -
1.25-
42% of 26 duels -
30% of 10 situations -
Overpass3
0% -
0.68 -
76.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tasbi plays

Across 195 matches tasbi averages K/R 0.83 and ADR 87.4; the rating across the 85 rated matches is 1.07. Biggest strength: K/D at 1.16. That is better than 93% of players on level 8. Most room to improve: Utility damage per round at 2.2. That is better than only 7% of players on level 8. On average 18.1 kills per match, 56% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 35 of 85 matches the rating was 1.10 or higher (41%), in 26 it was below 0.90. In 145 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. tasbi loses the most ELO on Inferno (−63 ELO, win rate 50%). Things go best on Ancient (+88 ELO, win rate 42%). Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.8, Headshots at 56%. Last 30 days: 61 matches, win rate 46%, ELO balance +98.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.