tanaiKZ

KZ
194 matches tracked 61 matches in 30 days
Last updated:

How does tanaiKZ play?

Rating 1.18 K/R 0.81 ADR 85.3 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 194 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.27+0.25 · Ø 1.02 better than 97%
Pistol kills per match 2.6
Knife kills 4 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 33x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.24, ADR +10.5, Win rate +7 pp, ELO +160
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.69). Well above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +53 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +153 ELO, win rate 47%
On Thursdays +93 ELO, win rate 39%

tanaiKZ loses the most ELO in match 4 of the day: +53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 59 · Ancient
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 59%
0.83 better than 87%
86.7 better than 80%
1.20 better than 91%
58% of 238 duels better than 86%
39% of 59 situations better than 52%
Ancient33
55% better than 58%
0.77 better than 64%
84.2 better than 67%
1.11 better than 76%
55% of 87 duels better than 73%
38% of 26 situations right on the average
Anubis25
68% better than 91%
0.86 better than 95%
84.7 better than 72%
1.27 better than 97%
52% of 82 duels better than 56%
53% of 32 situations better than 85%
Nuke25
44% better than 15%
0.78 better than 63%
82.9 better than 56%
1.13 better than 70%
51% of 43 duels better than 40%
26% of 19 situations better than 25%
Dust 221
48% better than 37%
0.76 better than 62%
83.3 better than 66%
1.09 better than 71%
50% of 60 duels better than 44%
50% of 18 situations better than 80%
Cache5
60% -
0.98 -
101.1 -
1.43-
67% of 12 duels -
0% of 4 situations -
Inferno4
25% -
0.71 -
75.5 -
1.07-
25% of 4 duels -
33% of 3 situations -
Vertigo3
33% -
0.87 -
90.3 -
1.20-
71% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tanaiKZ plays

Across 194 matches tanaiKZ averages K/R 0.81, ADR 85.3 and a rating of 1.18. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 106 of 194 matches the rating was 1.10 or higher (55%), in 45 it was below 0.90. In 151 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. tanaiKZ loses the most ELO in match 4 of the day (+53 ELO, win rate 44%). Things go best on Anubis (+78 ELO, win rate 68%). Match no. 3 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.15, Rating +0.24, ADR +10.5, Win rate +7 pp, ELO +160. Got weaker: Headshots −2 pp. Last 30 days: 61 matches, win rate 59%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.