taegy

Italy
On FACEIT since 2019 343 matches tracked 142 matches in 30 days
ELO ▲ 257
3,113
30-day peak: 3,113
Rank EU ▲ 1,343 places
#4,911
IT #14 in IT
30 days · prev. #6,254 · best #4,337
Last updated:

How does taegy play?

Rating 1.08 K/R 0.75 ADR 79.6 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 343 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.0
Knife kills 14 in 343 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 67x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.5, Headshots −6 pp, Win rate −4 pp, ELO −114

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.83). Just below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −240 ELO
69 matches · 46% win rate
On Mirage −152 ELO
118 matches · 53% win rate
Between 6:00 and 12:00 −62 ELO, win rate 40%

taegy loses the most ELO in match 1 of the day: −240 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.66 · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 41%
0.76 right on the average
81.6 better than 46%
1.09 better than 58%
55% of 528 duels better than 64%
43% of 92 situations better than 64%
Dust 287
61% better than 72%
0.78 better than 59%
81.4 better than 45%
1.12 better than 64%
49% of 317 duels better than 30%
53% of 75 situations better than 84%
Ancient45
42% better than 12%
0.72 better than 30%
76.8 better than 21%
1.02 better than 35%
51% of 231 duels better than 39%
42% of 31 situations better than 59%
Anubis40
48% better than 27%
0.75 right on the average
78.7 better than 33%
1.06 right on the average
51% of 144 duels better than 41%
39% of 23 situations better than 51%
Inferno22
41% better than 6%
0.75 better than 38%
75.7 better than 14%
1.09 better than 42%
51% of 85 duels better than 25%
47% of 15 situations better than 65%
Cache16
50% better than 23%
0.74 better than 29%
78.8 better than 23%
1.08 better than 36%
60% of 77 duels better than 75%
42% of 12 situations better than 56%
Nuke13
62% -
0.66 -
68.7 -
0.92-
43% of 53 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taegy plays

Across 343 matches taegy averages K/R 0.75, ADR 79.6 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 162 of 343 matches the rating was 1.10 or higher (47%), in 119 it was below 0.90. In 275 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. taegy loses the most ELO in match 1 of the day (−240 ELO, win rate 46%). Things go best on Dust 2 (+53 ELO, win rate 61%). Got weaker: K/R −0.09, Rating −0.10, ADR −7.5, Headshots −6 pp, Win rate −4 pp, ELO −114. Last 30 days: 142 matches, win rate 54%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.