tWerrp

Brazil
On FACEIT since 2015 189 matches tracked 31 matches in 30 days
ELO ▼ 219
2,495
30-day peak: 2,714
Rank SA ▲ 308 places
#1,183 #778 in BR
30 days · before #1,491 · best #1,183
Last updated:

How does tWerrp play?

Rating 1.01 (from 43 matches) K/R 0.76 ADR 81.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 35% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 13%+2 pp better than 67%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.2
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 13x 4K, 3 aces in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +63
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −14.8, Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.71 (at the start 0.87).

Patterns

From the last 189 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
50 matches · 52% wins
Between 18:00 and 24:00 +68 ELO, win rate 49%
On Fridays +53 ELO, win rate 41%

tWerrp loses the most ELO on Dust 2: −106 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 35%
0.72 better than 39%
78.1 better than 36%
0.96 better than 26%
45% of 357 duels better than 17%
48% of 52 situations better than 79%
Dust 250
52% level
0.80 better than 77%
85.7 better than 74%
0.98-
60% of 228 duels better than 88%
45% of 29 situations better than 71%
Ancient20
60% better than 76%
0.76 better than 58%
81.0 better than 47%
1.00-
53% of 70 duels better than 61%
63% of 8 situations better than 95%
Anubis16
69% better than 95%
0.79 better than 73%
84.3 better than 66%
1.16-
60% of 67 duels better than 89%
45% of 11 situations better than 68%
Inferno12
50% -
0.76 -
84.6 -
1.16-
49% of 79 duels -
46% of 13 situations -
Cache10
80% -
0.83 -
84.8 -
1.12-
63% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tWerrp plays

Across 189 matches tWerrp averages K/R 0.76 and ADR 81.8; the rating across the 43 rated matches is 1.01. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. On average 17.0 kills per match, 58% of them headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 16 it was below 0.90. In 127 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. tWerrp loses the most ELO on Dust 2 (−106 ELO, win rate 52%). Things go best on Ancient (+77 ELO, win rate 60%). Improved over the last three months: ELO +63. Got weaker: K/R −0.16, ADR −14.8, Headshots −2 pp, Win rate −13 pp. Last 30 days: 31 matches, win rate 39%, ELO balance −131.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.