t0rgahs

Austria
47 matches tracked
Last updated:

How does t0rgahs play?

Rating 0.96 K/R 0.72 ADR 83.1 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
EntryMulti-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.06 · Ø 0.99 better than 31%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 72%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 18%
MVPs per match 2.1−0.1 · Ø 2.2 better than 47%
4Ks and aces 8x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 67%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 77%+4 pp · Ø 73% better than 11%

Patterns

Soon this shows where t0rgahs loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.79 · Inferno

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 6%
0.72 right on the average
86.4 better than 86%
0.91 better than 22%
54% of 125 duels better than 74%
30% of 10 situations better than 32%
Anubis8
25% -
0.73 -
85.5 -
0.99-
42% of 55 duels -
75% of 4 situations -
Dust 27
0% -
0.65 -
74.7 -
0.87-
54% of 37 duels -
50% of 2 situations -
Ancient4
75% -
0.67 -
79.4 -
0.89-
40% of 20 duels -
50% of 2 situations -
Cache4
75% -
0.71 -
69.2 -
1.13-
44% of 16 duels -
0% of 1 situations -
Nuke4
50% -
0.75 -
81.9 -
0.97-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How t0rgahs plays

Across 47 matches t0rgahs averages K/R 0.72, ADR 83.1 and a rating of 0.96. Biggest strength: Rounds with first kill at 14%, better than 92% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 15.7 kills per match with 51% headshots. In 15 of 47 matches the rating was 1.10 or higher (32%), in 17 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 2 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.