sztywnywacek

Poland
53 matches tracked 18 matches in 30 days
Last updated:

How does sztywnywacek play?

Rating 0.95 K/R 0.68 ADR 75.8 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50% on level 4
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 6% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 42%−7 pp better than 9%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 3%−19 pp better than 1%
Clutch kills per match 1.1−0.5 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%0 pp level
AWP share of kills 19%+8 pp better than 81%
K/D 0.92−0.04 better than 44%
Pistol kills per match 1.9
Knife kills 1 in 53 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−0.7 pp better than 37%
Rounds with 3K 3.4%−0.2 pp better than 42%
MVPs per match 2.2+0.1 better than 71%
4Ks and aces 9x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+11 pp better than 97%
Utility damage per round 3.0−0.8 better than 35%
Enemies flashed per round 0.14−0.10 better than 21%
Rounds with a death 74%+1 pp better than 49%

Progress

One value per month, dashed line is the Level 4 average
Whether sztywnywacek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 53 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −139 ELO, win rate 46%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 56%
0.72 better than 63%
77.8 better than 53%
0.99 better than 63%
42% of 69 duels better than 14%
33% of 12 situations better than 39%
Dust 214
50% -
0.71 -
77.3 -
1.01-
42% of 55 duels -
0% of 3 situations -
Anubis6
67% -
0.68 -
77.8 -
0.88-
53% of 47 duels -
40% of 5 situations -
Nuke5
40% -
0.60 -
72.1 -
0.82-
35% of 17 duels -
0% of 2 situations -
Ancient3
67% -
0.62 -
71.9 -
0.86-
41% of 17 duels -
-
Cache3
33% -
0.67 -
74.7 -
0.94-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sztywnywacek plays

Across 53 matches sztywnywacek averages K/R 0.68, ADR 75.8 and a rating of 0.95. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 4. Most room to improve: Opening duels won at 42%. That is better than only 9% of players on level 4. On average 15.2 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 11 of 53 matches the rating was 1.10 or higher (21%), in 25 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 2 aces. Last 30 days: 18 matches, win rate 50%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.