syntr4

Germany
94 matches tracked 28 matches in 30 days
Last updated:

How does syntr4 play?

Rating 1.17 (from 73 matches) K/R 0.83 ADR 85.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 8
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

syntr4 wins 63 of 100 opening duels. 13 percentage points above the level 8 average (50%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 63%+13 pp better than 99%

Clutch

Average
Last one alive

syntr4 wins 13 of 100 1v2s. 7 percentage points below the level 8 average (20%).

Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 13%−7 pp better than 8%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.27 kills per death. 0.27 above the level 8 average (1.00).

Headshot rate 37%−10 pp better than 6%
AWP share of kills 28%+18 pp better than 96%
K/D 1.27+0.27 better than 98%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

syntr4 gets exactly 2 kills in 16.0 of 100 rounds. 2.9 percentage points above the level 8 average (13.1%).

2K rounds 16.0%+2.9 pp better than 96%
3K rounds 4.4%+0.5 pp better than 70%
MVPs per match 2.8+0.6 better than 94%
4Ks and aces 15x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

syntr4 dies in 65 of 100 rounds. 7 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.1−1.2 better than 24%
Enemies flashed per round 0.39+0.11 better than 79%
Deaths per round 65%−7 pp better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
ADR at 85.1
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.82 (at the start 0.87). 0.10 above the level 8 average (0.72).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +59 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
38% better than 9%
0.73 on par
76.5 better than 31%
1.01 on par
62% of 78 duels better than 96%
36% of 11 situations better than 45%
Inferno20
50% better than 43%
0.83 better than 89%
83.0 better than 68%
1.12 better than 81%
66% of 59 duels better than 98%
50% of 12 situations better than 78%
Nuke18
44% better than 17%
0.90 better than 94%
92.2 better than 93%
1.27 better than 94%
69% of 78 duels better than 98%
44% of 18 situations better than 65%
Anubis8
75% -
1.07 -
106.8 -
1.57-
67% of 33 duels -
71% of 7 situations -
Cache7
57% -
0.82 -
86.6 -
1.17-
57% of 21 duels -
33% of 3 situations -
Dust 26
33% -
0.71 -
79.3 -
1.02-
44% of 25 duels -
25% of 4 situations -
Mirage6
33% -
0.78 -
84.4 -
1.14-
58% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syntr4 plays

Across 94 matches syntr4 averages K/R 0.83 and ADR 85.7; the rating across the 73 rated matches is 1.17. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 18.8 kills per match with 37% headshots. The strongest map is Inferno with a 50% win rate in 20 matches. In 47 of 73 matches the rating was 1.10 or higher (64%), in 18 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. Things go best on Ancient (+19 ELO, win rate 38%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 85.1. Last 30 days: 28 matches, win rate 43%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.