swmu

USA
49 matches tracked
Last updated:

How does swmu play?

K/R 0.67 ADR 76.7 from 49 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 76%
Opening duels won 49%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−5 pp better than 22%
Clutch 1v2 won 11%−11 pp better than 8%
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+1 pp better than 58%
AWP share of kills 23%+12 pp better than 89%
K/D 0.88−0.08 better than 24%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.6 pp better than 72%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 4x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 5.4+1.6 better than 81%
Enemies flashed per round 0.39+0.15 better than 82%
Rounds with a death 76%+3.0 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 49 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 81%
0.66 better than 30%
77.0 better than 48%
-
48% of 94 duels better than 46%
9% of 11 situations better than 2%
Mirage11
55% –
0.64 –
75.6 –
-
45% of 56 duels –
25% of 4 situations –
Ancient8
38% –
0.75 –
84.3 –
-
46% of 46 duels –
100% of 3 situations –
Anubis6
33% –
0.71 –
73.5 –
-
35% of 31 duels –
33% of 3 situations –
Inferno4
75% –
0.68 –
72.8 –
-
57% of 14 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How swmu plays

Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 14.6 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 40 matches with detailed stats: 4 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.