swept777

United Kingdom
164 matches tracked 21 matches in 30 days
ELO ▼ 13
2,418
30-day peak: 2,476
Rank SEA ▲ 271 places
#1,479
GB #1,218 in GB
30 days · prev. #1,750 · best #1,074
Last updated:

How does swept777 play?

Rating 1.09 K/R 0.78 ADR 85.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 2.6
Knife kills 1 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 28x 4K, 5 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 38%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 66%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.0, Win rate +9 pp, ELO +145
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
76 matches · 47% win rate
From match 5 of the day −33 ELO
53 matches · 49% win rate
On Mondays −18 ELO, win rate 45%

swept777 loses the most ELO on Mirage: −85 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 15 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 31%
0.76 better than 58%
82.5 better than 58%
1.06 better than 58%
53% of 391 duels better than 61%
38% of 53 situations better than 47%
Dust 232
50% better than 44%
0.84 better than 87%
90.9 better than 89%
1.14 better than 80%
61% of 205 duels better than 92%
43% of 21 situations better than 64%
Anubis27
85% better than 99%
0.89 better than 95%
92.1 better than 91%
1.29 better than 97%
60% of 186 duels better than 89%
65% of 20 situations better than 96%
Ancient17
59% better than 73%
0.71 better than 32%
79.8 better than 40%
0.98 better than 28%
54% of 111 duels better than 61%
14% of 7 situations better than 5%
Inferno6
67% -
0.59 -
72.9 -
0.84-
41% of 39 duels -
0% of 2 situations -
Cache3
67% -
1.00 -
101.3 -
1.40-
78% of 18 duels -
50% of 2 situations -
Nuke3
33% -
0.52 -
64.6 -
0.74-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swept777 plays

Across 164 matches swept777 averages K/R 0.78, ADR 85.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Anubis with a 85% win rate in 27 matches. In 75 of 164 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 101 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. swept777 loses the most ELO on Mirage (−85 ELO, win rate 47%). Things go best on Anubis (+32 ELO, win rate 85%). Match no. 2 of the day goes best: 70% win rate, +18 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.0, Win rate +9 pp, ELO +145. Unchanged in recent months: Headshots at 46%. Last 30 days: 21 matches, win rate 48%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.