swee

Switzerland
176 matches tracked 95 matches in 30 days
ELO ▲ 361
3,052
30-day peak: 3,169
Rank EU ▼ 1,661 places
#6,158 #34 in CH
30 days · before #4,497 · best #4,497
Last updated:

How does swee play?

Rating 0.97 (from 132 matches) K/R 0.68 ADR 73.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 25% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5.0 pp better than 3%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 7%−4 pp better than 41%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.4
Knife kills 2 in 176 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 16x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +19 pp
= Stayed the same
K/R at 0.68, ADR at 73.6, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 176 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −26 ELO
27 matches · 52% wins
In match 4 of the day +34 ELO
24 matches · 42% wins

swee loses the most ELO on Ancient: −26 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 38%
0.69 better than 26%
75.0 better than 20%
0.96 better than 24%
48% of 183 duels better than 31%
49% of 47 situations better than 76%
Mirage48
44% better than 21%
0.67 better than 18%
71.4 better than 9%
0.98 better than 32%
46% of 135 duels better than 21%
43% of 30 situations better than 65%
Ancient27
52% better than 47%
0.69 better than 22%
75.4 better than 18%
0.99 better than 34%
49% of 75 duels better than 37%
56% of 18 situations better than 89%
Anubis22
64% better than 86%
0.71 better than 33%
75.5 better than 20%
1.05 better than 54%
41% of 75 duels better than 5%
29% of 21 situations better than 29%
Nuke9
56% –
0.62 –
67.6 –
0.88–
42% of 24 duels –
14% of 7 situations –
Cache6
33% –
0.61 –
70.3 –
0.86–
25% of 16 duels –
0% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How swee plays

Across 176 matches swee averages K/R 0.68 and ADR 73.6; the rating across the 132 rated matches is 0.97. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 15.0 kills per match, 53% of them headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 43 of 132 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. swee loses the most ELO on Ancient (−26 ELO, win rate 52%). Things go best on Dust 2 (+318 ELO, win rate 49%). Improved over the last three months: Win rate +19 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.6, Headshots at 53%. Last 30 days: 95 matches, win rate 56%, ELO balance +345.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.