svi1npl

TJ
On FACEIT since 2026 222 matches tracked 86 matches in 30 days
Last updated:

How does svi1npl play?

Rating 0.98 K/R 0.68 ADR 75.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 1 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.5, Headshots +2 pp, Win rate +5 pp, ELO +238
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −86 ELO
27 matches · 41% win rate
On Dust 2 −53 ELO
54 matches · 37% win rate
Between 12:00 and 18:00 −172 ELO, win rate 39%

svi1npl loses the most ELO in match 4 of the day: −86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Nuke

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 43%
0.71 better than 33%
79.0 better than 40%
1.01 better than 40%
50% of 276 duels better than 43%
34% of 32 situations better than 37%
Dust 254
37% better than 8%
0.70 better than 31%
78.1 better than 35%
0.99 better than 34%
57% of 242 duels better than 79%
37% of 38 situations better than 46%
Ancient47
57% better than 70%
0.69 better than 23%
74.7 better than 16%
1.01 better than 42%
49% of 174 duels better than 37%
41% of 22 situations better than 58%
Inferno20
40% better than 10%
0.65 better than 11%
70.3 better than 6%
0.92 better than 11%
39% of 67 duels better than 3%
56% of 9 situations better than 86%
Nuke19
47% better than 24%
0.61 better than 4%
67.1 better than 4%
0.91 better than 11%
42% of 67 duels better than 9%
50% of 8 situations better than 77%
Anubis12
42% -
0.54 -
62.6 -
0.76-
39% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How svi1npl plays

Across 222 matches svi1npl averages K/R 0.68, ADR 75.2 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 74 of 222 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. svi1npl loses the most ELO in match 4 of the day (−86 ELO, win rate 41%). Things go best on Mirage (+57 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.5, Headshots +2 pp, Win rate +5 pp, ELO +238. Last 30 days: 86 matches, win rate 49%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.