suruza

AR
25 matches tracked
Last updated:

How does suruza play?

Rating 1.28 K/R 0.85 ADR 86.4 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 25 matches
outstanding 1.80 and up 24% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 0% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 3.1 no comparison

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (0.99).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 0% no comparison
K/D 1.41+0.42 · Ø 0.99 better than 99%
Pistol kills per match 2.2
Knife kills 3 in 25 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 18.8% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 7x 4K, 1 ace in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 7.4 no comparison
Enemies flashed per round 0.36 no comparison
Deaths per round 61%−12 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether suruza is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.94
JunJulAugSepOct

Patterns

Soon this shows where suruza loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.90 -
88.6 -
1.38-
52% of 27 duels -
40% of 10 situations -
Dust 26
50% -
0.85 -
88.6 -
1.22-
58% of 24 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suruza plays

Across 25 matches suruza averages K/R 0.85, ADR 86.4 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 6 players. Averages 18.1 kills per match with 46% headshots. In 18 of 25 matches the rating was 1.10 or higher (72%), in 2 it was below 0.90. In 19 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 7 matches, win rate 57%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.