sunter-

UZ
On FACEIT since 2019 313 matches tracked 139 matches in 30 days
ELO ▲ 384
3,207
30-day peak: 3,296
Rank EU ▲ 116 places
#3,328 #15 in UZ
30 days · before #3,444 · best #3,293
Last updated:

How does sunter- play?

Rating 1.07 (from 258 matches) K/R 0.77 ADR 81.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 258 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 19%+8 pp better than 82%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.0
Knife kills 12 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 62x 4K, 4 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ELO +93
= Stayed the same
ADR at 81.1
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
73 matches · 45% wins
On Nuke −55 ELO
33 matches · 45% wins
On Saturdays −97 ELO, win rate 46%

sunter- loses the most ELO in match 1 of the day: −70 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 66 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
51% better than 46%
0.81 better than 78%
84.3 better than 68%
1.14 better than 80%
52% of 623 duels level
36% of 50 situations better than 43%
Ancient68
56% better than 60%
0.76 better than 58%
82.7 better than 56%
1.06 better than 61%
50% of 359 duels better than 39%
38% of 29 situations level
Dust 257
60% better than 77%
0.75 better than 53%
77.8 better than 32%
1.06 better than 56%
50% of 327 duels better than 41%
28% of 18 situations better than 23%
Nuke33
45% better than 16%
0.71 better than 34%
76.1 better than 26%
0.96 better than 26%
45% of 198 duels better than 16%
50% of 14 situations better than 78%
Cache24
50% -
0.70 -
75.9 -
0.91-
50% of 153 duels -
45% of 11 situations -
Anubis20
45% better than 25%
0.78 better than 69%
81.7 better than 55%
1.15 better than 84%
40% of 115 duels better than 3%
50% of 4 situations better than 79%
Inferno3
67% -
0.64 -
66.2 -
1.00-
58% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunter- plays

Across 313 matches sunter- averages K/R 0.77 and ADR 81.0; the rating across the 258 rated matches is 1.07. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 16.6 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 60% win rate in 57 matches. In 116 of 258 matches the rating was 1.10 or higher (45%), in 93 it was below 0.90. In 260 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. sunter- loses the most ELO in match 1 of the day (−70 ELO, win rate 45%). Things go best in match 2 of the day (+320 ELO, win rate 62%). Improved over the last three months: K/R +0.04, ELO +93. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 139 matches, win rate 54%, ELO balance +73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.