summerfrog

SK
116 matches tracked
ELO
3,152
Peak across the last 116 matches: 3,152
Rank EU ▼ 387 places
#4,200
SK #26 in SK
30 days · prev. #3,813 · best #3,813
Last updated:

How does summerfrog play?

Rating 1.36 K/R 0.95 ADR 99.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 116 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 41% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.06).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.45+0.39 · Ø 1.06 better than 99%
Pistol kills per match 4.1
Knife kills 5 in 116 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.6%).

2K rounds 18.3%+4.7 pp · Ø 13.6% better than 99%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 20x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether summerfrog is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.93
JulAugSepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 3.13 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 64%
0.96 better than 98%
98.5 better than 97%
1.37 better than 98%
69% of 227 duels better than 99%
48% of 40 situations better than 77%
Dust 235
63% better than 78%
0.96 better than 98%
101.7 better than 98%
1.39 better than 98%
66% of 172 duels better than 96%
44% of 43 situations better than 64%
Nuke12
50% -
0.89 -
93.2 -
1.21-
61% of 62 duels -
50% of 4 situations -
Ancient9
67% -
0.94 -
96.7 -
1.36-
74% of 31 duels -
46% of 13 situations -
Cache6
50% -
0.97 -
104.7 -
1.38-
83% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How summerfrog plays

Across 116 matches summerfrog averages K/R 0.95, ADR 99.3 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 83 of 116 matches the rating was 1.10 or higher (72%), in 18 it was below 0.90. In 77 matches with detailed stats: 20 4Ks and 4 aces. Things go best on Mirage (+79 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.