sulamon

CX
On FACEIT since 2020 206 matches tracked 180 matches in 30 days
ELO ▼ 220
2,866
30-day peak: 3,116
Rank EU ▼ 4,345 places
#13,123 #6 in CX
30 days · prev. #8,778 · best #8,778
Last updated:

How does sulamon play?

Rating 0.93 K/R 0.67 ADR 75.8 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sulamon wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

Averages 1.5 kills per match as the last one alive. 0.1 below the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.13 below the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 23%+12 pp better than 89%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.9
Knife kills 9 in 206 matches

Impact

Average
Damage and big rounds

sulamon gets exactly 2 kills in 12.0 of 100 rounds. 1.4 percentage points below the level 10 average (13.4%).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 26x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.58 enemies flashed per round (58 per 100 rounds). 0.28 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.58+0.28 better than 97%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
Whether sulamon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
76 matches · 41% win rate
In match 3 of the day −65 ELO
20 matches · 30% win rate
On Thursdays −60 ELO, win rate 41%

sulamon loses the most ELO on Mirage: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
41% better than 12%
0.66 better than 13%
73.9 better than 16%
0.91 better than 11%
46% of 388 duels better than 20%
35% of 37 situations better than 40%
Dust 260
50% better than 41%
0.68 better than 21%
78.1 better than 33%
0.94 better than 18%
48% of 361 duels better than 31%
50% of 26 situations better than 82%
Ancient34
62% better than 78%
0.70 better than 26%
76.0 better than 20%
0.98 better than 29%
45% of 179 duels better than 17%
29% of 21 situations better than 26%
Anubis20
60% better than 74%
0.71 better than 33%
80.3 better than 47%
1.03 better than 45%
45% of 123 duels better than 14%
43% of 7 situations better than 62%
Nuke7
71% -
0.67 -
73.9 -
0.96-
36% of 47 duels -
40% of 5 situations -
Inferno6
33% -
0.55 -
66.6 -
0.70-
41% of 32 duels -
100% of 1 situations -
Cache3
33% -
0.50 -
68.5 -
0.65-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sulamon plays

Across 206 matches sulamon averages K/R 0.67, ADR 75.8 and a rating of 0.93. Most room to improve: K/D at 0.91, better than only 10% of level 10 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 58 of 206 matches the rating was 1.10 or higher (28%), in 101 it was below 0.90. In 206 matches with detailed stats: 26 4Ks and 3 aces. sulamon loses the most ELO on Mirage (−84 ELO, win rate 41%). Things go best on Dust 2 (+90 ELO, win rate 50%). Last 30 days: 180 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.