suimaa

IE
229 matches tracked 190 matches in 30 days
Last updated:

How does suimaa play?

Rating 0.92 (from 193 matches) K/R 0.72 ADR 81.1 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.89−0.13 · Ø 1.02 better than 6%
Pistol kills per match 3.0
Knife kills 6 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −10.7, Headshots −2 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −140 ELO
27 matches · 41% win rate
On Anubis −114 ELO
40 matches · 58% win rate
Between 6:00 and 12:00 −61 ELO, win rate 36%
On Sundays +29 ELO, win rate 40%

suimaa loses the most ELO in match 2 of the day: −140 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% better than 44%
0.74 right on the average
82.1 better than 55%
0.94 better than 17%
48% of 297 duels better than 31%
37% of 27 situations better than 45%
Mirage61
44% better than 22%
0.70 better than 31%
79.9 better than 45%
0.88 better than 7%
46% of 264 duels better than 22%
29% of 21 situations better than 23%
Anubis40
58% better than 70%
0.74 right on the average
81.8 better than 54%
0.96 better than 24%
48% of 243 duels better than 34%
33% of 12 situations better than 36%
Ancient36
47% better than 34%
0.70 better than 28%
81.9 better than 52%
0.93 better than 16%
44% of 146 duels better than 13%
33% of 9 situations better than 41%
Inferno15
47% better than 28%
0.69 better than 22%
83.1 better than 49%
0.90-
52% of 79 duels better than 46%
25% of 4 situations better than 14%
Cache6
50% -
0.58 -
65.0 -
0.76-
38% of 24 duels -
50% of 2 situations -
Nuke4
75% -
0.88 -
85.6 -
0.86-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suimaa plays

Across 229 matches suimaa averages K/R 0.72 and ADR 81.1; the rating across the 193 rated matches is 0.92. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 62% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 49 of 193 matches the rating was 1.10 or higher (25%), in 104 it was below 0.90. In 193 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: October 2026 at 0.94. suimaa loses the most ELO in match 2 of the day (−140 ELO, win rate 41%). Things go best on Dust 2 (+140 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.07, ADR −10.7, Headshots −2 pp. Last 30 days: 190 matches, win rate 52%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.