subbeycscs

MY
47 matches tracked 35 matches in 30 days
ELO ▲ 255
2,353
30-day peak: 2,353
Rank SEA ▲ 3,065 places
#1,807 #162 in MY
30 days · before #4,872 · best #1,706
Last updated:

How does subbeycscs play?

Rating 1.02 K/R 0.75 ADR 81.7 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 7%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 5x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
Whether subbeycscs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Patterns

Soon this shows where subbeycscs loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno11
55% -
0.74 -
81.3 -
1.04-
42% of 52 duels -
33% of 9 situations -
Ancient9
67% -
0.80 -
89.1 -
1.12-
45% of 29 duels -
20% of 5 situations -
Dust 29
33% -
0.69 -
75.3 -
0.87-
44% of 41 duels -
50% of 4 situations -
Anubis8
63% -
0.73 -
77.4 -
1.07-
41% of 34 duels -
63% of 8 situations -
Mirage5
40% -
0.90 -
95.2 -
1.25-
75% of 20 duels -
0% of 5 situations -
Cache3
0% -
0.52 -
62.5 -
0.60-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How subbeycscs plays

Across 47 matches subbeycscs averages K/R 0.75, ADR 81.7 and a rating of 1.02. Most room to improve: Rounds with 3K at 3.4%. That is better than only 19% of players on level 10. On average 16.7 kills per match, 51% of them headshots. In 20 of 47 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 2 aces. Last 30 days: 35 matches, win rate 49%, ELO balance +99.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.